Seminar 11/18/09: How to Develop Good Games, Manish Kushwaha and Bo Li

November 18, 2009

In modern world designing games is much more difficult and tedious job. The growing complexity in games and the fact that they are becoming larger day by day, pops up a question to one’s mind, how to design good games. We will go over the evolution of game, defining games, and then talk about the challenges faced by the industry and techniques to overcome the problem addressed earlier. The second half of the presentation is about how to eliminate dominant strategy in video games. We will go over what is dominant strategy in video games, examples of dominant strategy in video games and methods to eliminate dominant strategy.

Sources: Crawford, C. (2003). Chris Crawford on Game Design. New Riders Pub.
Rouse, R. (2005). Game Design: Theory & Practices. Plano, Texas: Wordware Publishing, Inc.
Seah, M. (2009). From Immersion to Addiction in Videogames, University of York Heslington
Taylor, M. (2008). Computer Game-Flow Design. Liverpool John Moores University, Liverpool, U.K.


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