Seminar 4/7/10: Adaptive Lighting Design in Video Games, Emily Ruschill

April 7, 2010

Computer graphics have taken a giant stride forward in recent years, but has the lighting in video games kept pace? The answer is “yes and no”. While lighting has certainly improved, lighting design in games is still very much a static and labor intensive process. Researchers and programmers are working toward automatic and adaptive lighting design software, such as the Expressive Lighting Engine and the System for Automated Interactive Lighting.

Sources: El-Nasr, M. S. and Horswill, I. 2004. Automating Lighting Design for Interactive Entertainment. Comput. Entertain. 2, 2 (Apr. 2004), 15-15. DOI= http://doi.acm.org/10.1145/1008213.1008238

Zupko, J. and El-Nasr, M. S. 2008. A tool for adaptive lighting design. In Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games (Los Angeles, California, August 09 – 10, 2008). Sandbox ’08. ACM, New York, NY, 135-142. DOI= http://doi.acm.org/10.1145/1401843.1401869

Zupko, J. and El-Nasr, M. S. 2009. System for Automated Interactive Lighting (SAIL). In Proceedings of the 4th international Conference on Foundations of Digital Games (Orlando, Florida, April 26 – 30, 2009). FDG ’09. ACM, New York, NY, 223-230. DOI= http://doi.acm.org/10.1145/1536513.1536554

Gillette, J.M. Designing With Light: An Introduction to Stage Lighting. 4th ed. New York: McGraw-Hill, 2003.


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